About Me

Noah Hart

I’m Noah Hart, a gameplay programmer and designer focused on building systems that are both technically solid and fun to interact with. Most of my work sits between engineering and design, whether that’s developing modular gameplay systems in Unreal Engine, implementing combat mechanics, or working on experimental projects with unique inputs.

I hold a BS in Computer Science from UC Santa Cruz and am currently finishing an MS in Entertainment Arts & Engineering (Engineering Track) at the University of Utah. I’ve worked on projects ranging from solo prototypes to a 15-person team project, with games published on both Steam and Itch.io.

Outside of development, I spend a lot of time outdoors with my dog Archie—hiking, exploring, or just getting outside whenever I can. I also enjoy playing volleyball and piano, which help balance out the time spent behind a screen.

Skills & Tools

C++ C# C Python JavaScript HTML CSS Lua Unreal Engine Unity Phaser3 Unreal Blueprints AI Behavior & State Machines Design Patterns Gameplay Systems Rapid Prototyping Sprint Production Blender Git Jira Trello Adobe Suite
Archie

Archie

Academic Background

🏫
University of Utah
Masters of Entertainment Arts and Engineering — Engineering Track
Teaching Assistant for Scripting and Capstone courses.
2024–2026 Engineering Track Salt Lake City, UT
🏫
UC Santa Cruz
Bachelor of Science in Computer Science — 3.8 GPA.
Coursework: Data Structures, Computer Graphics, AI, Game Design & Development.
2019–2023 3.8 GPA Santa Cruz, CA

In Action

From launch day to late-night jam sessions — moments from projects over the last few years.

Launch day
Launch Day — Rockin Derby
Rockin Derby team
Rockin Derby Team
Project team
Team Collaboration
Project team
Team Collaboration
Project team
Team Collaboration

Let’s Connect

Open to opportunities, collaborations, and interesting conversations.