Who I Am
I’m Noah Hart, a gameplay programmer and designer focused on building systems that are both technically solid and fun to interact with. Most of my work sits between engineering and design, whether that’s developing modular gameplay systems in Unreal Engine, implementing combat mechanics, or working on experimental projects with unique inputs.
I hold a BS in Computer Science from UC Santa Cruz and am currently finishing an MS in Entertainment Arts & Engineering (Engineering Track) at the University of Utah. I’ve worked on projects ranging from solo prototypes to a 15-person team project, with games published on both Steam and Itch.io.
Outside of development, I spend a lot of time outdoors with my dog Archie—hiking, exploring, or just getting outside whenever I can. I also enjoy playing volleyball and piano, which help balance out the time spent behind a screen.
Archie
Education
Behind the Build
From launch day to late-night jam sessions — moments from projects over the last few years.
Open to opportunities, collaborations, and interesting conversations.