Solo Project • University of Utah
Pet Fish Simulator
My Contributions (Solo)
Design, Implementation, Systems
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My Contributions (Solo Project)
Full Ownership
- Complete design, implementation, and systems development from conception to completion.
Procedural Pipeline
- Designed and implemented hybrid procedural generation using grammar-based and constraint-based techniques.
Systems Integration
- Integrated systems across Blueprints and C++ for seamless gameplay generation.
A procedurally generated gameplay system built in Unreal Engine that combines
structured layout generation with dynamic, data-driven content placement. Runs are
driven by a seeded generation system — reproducible yet varied — with level
flow, encounters, and environmental elements all created at runtime.
I designed and implemented a hybrid procedural pipeline using both grammar-based and
constraint-based techniques. Encounter sequencing and level flow are handled through
rule-based generation; object placement (chests, props, interactables) uses constraint
systems enforcing spacing and gameplay requirements. Fully seed-driven and integrated
across Blueprints and C++.
UE5C++
Procedural GenAISystems Design
🎮 Coming Soon on Itch.io